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Virtual Reality - Gaming - Virtual Gaming - Gaming Online

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Mobile Virtual Work

RRP $49.99

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Dear Reader This is a book about mobile virtual work. It aims at clarifying the basic concepts and showing present practices and future challenges. The roots of the book are in the collaboration of few European practitioners and - searchers, who met each other under the umbrella of the Swedish SALTSA programme (see next page) in January 2002 in Stockholm. The group was first called 'ICT, Mobility and Work Organisation' but redefined itself quickly as 'Mobile Virtual Cooperative Work' group. The change of the name reflects the development of reasoning in the group. We could not find much material on mobile work, certainly not systematic studies, - though a growing interest in mobile technologies and services could be found. Practices of telework and virtual organizations were better known, but we were convinced that the combination with mobile work was so- thing different and new. Our main target became to understand what it was all about. The next step was an expert meeting in October 2004 at Ranas Castle again in Sweden. A wider group of experts was invited to present their views on mobile virtual work and ideas about book chapters from different perspectives of working life. Some of the expertise could be found through the network of the AMI@Work family created by the New Working En- ronments unit of the European Commission's Information Society Dir- torate-General. Also close collaboration was developed with the related MOSAIC program.


Sport, Theory And Social Problems

RRP $272.99

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  • What impact does sport have on the lives of ordinary people?
  • How does sport help to perpetuate inequalities in society?
  • What can social theory tell us about the role of sport in society?a

At their origin competitive sports were institutionalized in Western cultures for the privilege of white, heterosexual men. Over time sport has become more open to categories of people traditionally marginalized in society: women; those from lower social classes; gay men; people of colour; and those differently abled. However, focusing solely on increased social inclusion in sport masks significant problems with both the culture and structure of sport. This critical textbook examines social exclusion in sport and analyzes the socio-negative attributes associated with competitive, institutionalized sport, for all who play.

Focusing on sport at non-elite levels, this book explores the lives of everyday citizens who play and examines how inequality and social deviance are structured into the social and sporting system. Each chapter uses a key social theory to address a particular social problem in sport, such as learned obedience to authority; the acceptance of pain and injury; the adoption of hyper-masculine, homophobic and sexist attitudes; the teaching of in-group/out-group; and the use of sport as a false mechanism for social mobility. By concentrating on real sport, and through the use of startling vignettes illustrating the experiences of real people, this textbook develops the critical senses, social conscience and theoretical understanding of all students of sport and anybody for whom sport is part of their everyday life.



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Micro Forte Books

Virtual Reality Gaming Virtual Gaming Gaming Online
Virtual Techniques Virtual Sport Safe Gaming Video Games

Micro Forte





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