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A Survey Of Augmented Reality

RRP $270.99

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This book summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. The book provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. There is also a review design guidelines and some examples of successful AR applications. Finally, it concludes with a summary of directions for future work and a review of some of the areas that are currently being researched.


Tactile Perception Of Textiles In A Virtual-reality System

RRP $409.99

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This monograph originates from my work on the HAPTEX project. In - cember 2004 Prof. Franz-Erich Wolter, the head of the Institute of Man- Machine Communication of the Leibniz Universit. at Hannover, o?ered me the opportunity to participate in that EU funded project. Being a mat- matician I had only very little experience in the ?eld of haptic simulation in those days, but Prof. Wolter trusted in my ability to become acquainted with new ?elds of research in a very short time. I am still thankful for the con?dence he has shown me. Since then I indeed learned and found out a lot. With this monograph I try to pass on the knowledge I gained. Having a reader in mind who-like me at the beginning of the project-has no background in psychophysics, neurophysiologyortextileengineeringIwillprovidethenecessarybasics.The skilled reader may safely skip these parts. Nevertheless I presume some basic knowledge in mathematics. I hope that this thesis might help a newcomer to discover the fascinating ?eld of tactile simulation. This workwouldnot havebeen possible without the funding of the project "HAPtic sensing of virtual TEXtiles" (HAPTEX) under the Sixth Fra- work Programme (FP6) of the European Union (Contract No. IST-6549).


Virtual And Augmented Reality Applications In Manufacturing

RRP $127.95

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Augmented (AR) and Virtual Reality (VR) technologies are increasingly being used in manufacturing processes. These use real and simulated objects to create a simulated environment that can be used to enhance the design and manufacturing processes.

Virtual Reality and Augmented Reality Applications in Manufacturing is written by experts from the world s leading institutions working in virtual manufacturing and gives the state of the art of the field.

Features:

- Chapters covering the state of the art in VR and AR technology and how these technologies can be applied to manufacturing.

- The latest findings in key areas of AR and VR application to manufacturing.

- The results of recent cross-disciplinary research projects in the US and Europe showing application solutions of AR and VR technology in real industrial settings.

Virtual Reality and Augmented Reality Applications in Manufacturing will be of interest to all engineers wishing to keep up-to-date with technologies that have the potential to revolutionize manufacturing processes over the next few years.

"


Virtual And Augmented Reality Applications In Manufacturing

RRP $127.95

Click on the Google Preview image above to read some pages of this book!

Augmented (AR) and Virtual Reality (VR) technologies are increasingly being used in manufacturing processes. These use real and simulated objects to create a simulated environment that can be used to enhance the design and manufacturing processes.

Virtual Reality and Augmented Reality Applications in Manufacturing is written by experts from the world s leading institutions working in virtual manufacturing and gives the state of the art of the field.

Features:

- Chapters covering the state of the art in VR and AR technology and how these technologies can be applied to manufacturing.

- The latest findings in key areas of AR and VR application to manufacturing.

- The results of recent cross-disciplinary research projects in the US and Europe showing application solutions of AR and VR technology in real industrial settings.

Virtual Reality and Augmented Reality Applications in Manufacturing will be of interest to all engineers wishing to keep up-to-date with technologies that have the potential to revolutionize manufacturing processes over the next few years.

"


Reality Check For The Church

RRP $29.99

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There are few aspects of church life more challenging or more important than an honest look at reality. Often churches attempt to set a vision and direction without first undertaking the foundational task of determining who they really are and what makes them unique from the other churches around them. Without that kind of clear picture any attempt to shape a vision will fail because it's built on a faulty foundation. Drawing on his experience as a pastor and international leader, Dr. Ron Johnston outlines five steps designed to help churches identify their own unique reality: Clearly Define Your Reality, Intentionally Grow Your Leadership, Enthusiastically Embrace Your Uniqueness, Carefully Rethink Your Mission, Expectantly Shape Your Vision. He then uses stories from his own pastoral and consulting experience to make these points practical. This book is written not by an expert in an ivory tower but by a fellow traveller who has experienced the frustrations and blessings of church life. If churches are looking for an easy three-step solution to all of their problems, this is not the book for them. But for those churches that are committed to the long-term task of building a solid vision for the future, Dr. Johnston has provided a practical guide for the journey. About the Author: Ron Johnston is president of Small Church Connections. Previously he served as Director of International Programs at International Teams Canada. Prior to that he was a pastor for twenty-three years with Brethren churches in Southern Ontario. He recently completed a DMin program at Acadia University, having written his thesis on the subject of evangelism in the small church. He brings this blend of practical experience, academic study, and international involvement to his current work with small churches around the world



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Virtual Reality Gaming Virtual Gaming Gaming Online
Virtual Techniques Virtual Sport Safe Gaming Video Games

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