This monograph originates from my work on the HAPTEX project. In - cember 2004 Prof. Franz-Erich Wolter, the head of the Institute of Man- Machine Communication of the Leibniz Universit. at Hannover, o?ered me the opportunity to participate in that EU funded project. Being a mat- matician I had only very little experience in the ?eld of haptic simulation in those days, but Prof. Wolter trusted in my ability to become acquainted with new ?elds of research in a very short time. I am still thankful for the con?dence he has shown me. Since then I indeed learned and found out a lot. With this monograph I try to pass on the knowledge I gained. Having a reader in mind who-like me at the beginning of the project-has no background in psychophysics, neurophysiologyortextileengineeringIwillprovidethenecessarybasics.The skilled reader may safely skip these parts. Nevertheless I presume some basic knowledge in mathematics. I hope that this thesis might help a newcomer to discover the fascinating ?eld of tactile simulation. This workwouldnot havebeen possible without the funding of the project "HAPtic sensing of virtual TEXtiles" (HAPTEX) under the Sixth Fra- work Programme (FP6) of the European Union (Contract No. IST-6549).
Augmented (AR) and Virtual Reality (VR) technologies are increasingly being used in manufacturing processes. These use real and simulated objects to create a simulated environment that can be used to enhance the design and manufacturing processes.
Virtual Reality and Augmented Reality Applications in Manufacturing is written by experts from the world s leading institutions working in virtual manufacturing and gives the state of the art of the field.
- Chapters covering the state of the art in VR and AR technology and how these technologies can be applied to manufacturing.
- The latest findings in key areas of AR and VR application to manufacturing.
- The results of recent cross-disciplinary research projects in the US and Europe showing application solutions of AR and VR technology in real industrial settings.
Virtual Reality and Augmented Reality Applications in Manufacturing will be of interest to all engineers wishing to keep up-to-date with technologies that have the potential to revolutionize manufacturing processes over the next few years."
The author claims that, in our progress, in a techno-logos driven linear and literal way of dealing with reality, we are moving from a macro-cosmic sense of the reality of being to a microscopic knowledge of truth. In the "mythic" vision of reality, the ground is naturally spiritual, but in the "un-reality" that we now approach, the ground is virtually artificial, as in the new singularity and a data based reality. This is not a change in reality, but a change in the human who is becoming focused on data, technos, and mediation, rather than the essence of nature-earth as not only the unique habitat of the unique human and other beings, but the essence of reality which is manifested in the existence of life. This is the real ground of reality, but it requires relationship and experience. The usual example the author gives is that between water, as nature, and human being as an organism, and in this relationship, it can be seen that the essence of water is in the experience of drinking, not in the knowledge and ideas about water. This is a way to look at nature as essence, and life as the manifestation of that essence. In our megatrend, we are moving from this essence being the vision of reality being naturally spiritual toward reality being virtually artificial. Another way of saying this is the move from reality of being to the reality of knowing, or from a macro-cosmic reality to a microscopic truth.
Over the past years, business schools have been experimenting with distance learning and online education. In many cases this new technology has not brought the anticipated results. Questions raised by online education can be linked to the fundamental problem of education and teaching, and more specifically to the models and philosophy of education and teaching.
Virtual Corporate Universities: A Matrix of Knowledge and Learning for the New Digital Dawn offers a source for new thoughts about those processes in view of the use of new technologies. Learning is considered as a key-strategic tool for new strategies, innovation, and significantly improving organizational effectiveness. The book blends the elements of knowledge management, as well as organizational and individual learning. The book is not just a treatment of technology, but a fusion of a novel dynamic learner (student)-driven learning concept, the management and creation of dynamic knowledge, and next-generation technologies to generic business, organizational and managerial processes, and the development of human capital. Obviously, the implications of online learning go far beyond the field of business as presented in this book.
Unzipping The Canvas Of Reality is the true story of Phil Lewis who lost his five closest friends in a horrific motorway accident. Phil was the sole survivor. During the months of his recovery he was visited by his dead friends. Together, they recount the lies and betrayal of that fated day.
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