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Virtual And Augmented Reality Applications In Manufacturing

RRP $127.95

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Augmented (AR) and Virtual Reality (VR) technologies are increasingly being used in manufacturing processes. These use real and simulated objects to create a simulated environment that can be used to enhance the design and manufacturing processes.

Virtual Reality and Augmented Reality Applications in Manufacturing is written by experts from the world s leading institutions working in virtual manufacturing and gives the state of the art of the field.

Features:

- Chapters covering the state of the art in VR and AR technology and how these technologies can be applied to manufacturing.

- The latest findings in key areas of AR and VR application to manufacturing.

- The results of recent cross-disciplinary research projects in the US and Europe showing application solutions of AR and VR technology in real industrial settings.

Virtual Reality and Augmented Reality Applications in Manufacturing will be of interest to all engineers wishing to keep up-to-date with technologies that have the potential to revolutionize manufacturing processes over the next few years.

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Tactile Perception Of Textiles In A Virtual-reality System

RRP $409.99

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This monograph originates from my work on the HAPTEX project. In - cember 2004 Prof. Franz-Erich Wolter, the head of the Institute of Man- Machine Communication of the Leibniz Universit. at Hannover, o?ered me the opportunity to participate in that EU funded project. Being a mat- matician I had only very little experience in the ?eld of haptic simulation in those days, but Prof. Wolter trusted in my ability to become acquainted with new ?elds of research in a very short time. I am still thankful for the con?dence he has shown me. Since then I indeed learned and found out a lot. With this monograph I try to pass on the knowledge I gained. Having a reader in mind who-like me at the beginning of the project-has no background in psychophysics, neurophysiologyortextileengineeringIwillprovidethenecessarybasics.The skilled reader may safely skip these parts. Nevertheless I presume some basic knowledge in mathematics. I hope that this thesis might help a newcomer to discover the fascinating ?eld of tactile simulation. This workwouldnot havebeen possible without the funding of the project "HAPtic sensing of virtual TEXtiles" (HAPTEX) under the Sixth Fra- work Programme (FP6) of the European Union (Contract No. IST-6549).


Virtual Reality

RRP $353.99

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Virtual reality has been a major influence in the development of information organization and management. Furthermore, it has also changed the process of designing information systems to make them more suitable for required applications. This book covers a wide range of applications of virtual reality and developments occurring in this field. The book discusses the applications of virtual reality in varied fields such as robot technology, industry and construction, and multimedia technology. This book will be beneficial for readers interested in learning more about the field of virtual reality.


Handbook For Virtual Education And Educators

RRP $13.99

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This manual is designed to serve as a guidebook for school districts and LEAs who wish to implement their own virtual school programs. It is important for school districts to realize that they do not need to establish separate charter schools or other independent programs in order to maintain a virtual component. Likewise, schools do not need to outsource their virtual programs to private, third party venders. An ideal virtual program should be developed by a school's own personnel, mirror what is taught inside their traditional classrooms and be fully integrated in the school's own curriculum. Although this manual will address outsourcing options, private venders and courseware, the primary purpose of this guidebook is to explain in detail how schools may develop a first-rate virtual program using a free LMS/CMS (Moodle) and their existing resources.


Appearance Vs. Reality

RRP $18.99

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When I suffered my first seizure while asleep, I didn't know what had happened. I only knew that I felt as if I'd been run over by a Mack truck. It wasn't until later, after my quality of life had deteriorated precipitously, that I finally received a diagnosis: nocturnal epileptic seizures. They were life-threatening-and uncontrollable, even with medication. Brain surgery offered me a way out. But after surgeons at Seattle's Harborview Hospital removed my right temporal lobe and "tailored" a portion of my hippocampus, I awoke to a disorienting world in which my own face was no longer recognizable to me in the mirror. This is my story of pain, diagnosis, and recovery. My book brings forth the unseen effects TBI has on the survivor by using ananologies of what we experience. I hope it will aid others, whether patients or their supporters, as they navigate the uncertainties associated with TBI and recovery.



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Virtual Reality Gaming Virtual Gaming Gaming Online
Virtual Techniques Virtual Sport Safe Gaming Video Games

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