The author claims that, in our progress, in a techno-logos driven linear and literal way of dealing with reality, we are moving from a macro-cosmic sense of the reality of being to a microscopic knowledge of truth. In the "mythic" vision of reality, the ground is naturally spiritual, but in the "un-reality" that we now approach, the ground is virtually artificial, as in the new singularity and a data based reality. This is not a change in reality, but a change in the human who is becoming focused on data, technos, and mediation, rather than the essence of nature-earth as not only the unique habitat of the unique human and other beings, but the essence of reality which is manifested in the existence of life. This is the real ground of reality, but it requires relationship and experience. The usual example the author gives is that between water, as nature, and human being as an organism, and in this relationship, it can be seen that the essence of water is in the experience of drinking, not in the knowledge and ideas about water. This is a way to look at nature as essence, and life as the manifestation of that essence. In our megatrend, we are moving from this essence being the vision of reality being naturally spiritual toward reality being virtually artificial. Another way of saying this is the move from reality of being to the reality of knowing, or from a macro-cosmic reality to a microscopic truth.
This monograph originates from my work on the HAPTEX project. In - cember 2004 Prof. Franz-Erich Wolter, the head of the Institute of Man- Machine Communication of the Leibniz Universit. at Hannover, o?ered me the opportunity to participate in that EU funded project. Being a mat- matician I had only very little experience in the ?eld of haptic simulation in those days, but Prof. Wolter trusted in my ability to become acquainted with new ?elds of research in a very short time. I am still thankful for the con?dence he has shown me. Since then I indeed learned and found out a lot. With this monograph I try to pass on the knowledge I gained. Having a reader in mind who-like me at the beginning of the project-has no background in psychophysics, neurophysiologyortextileengineeringIwillprovidethenecessarybasics.The skilled reader may safely skip these parts. Nevertheless I presume some basic knowledge in mathematics. I hope that this thesis might help a newcomer to discover the fascinating ?eld of tactile simulation. This workwouldnot havebeen possible without the funding of the project "HAPtic sensing of virtual TEXtiles" (HAPTEX) under the Sixth Fra- work Programme (FP6) of the European Union (Contract No. IST-6549).
This book summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. The book provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. There is also a review design guidelines and some examples of successful AR applications. Finally, it concludes with a summary of directions for future work and a review of some of the areas that are currently being researched.
Augmented (AR) and Virtual Reality (VR) technologies are increasingly being used in manufacturing processes. These use real and simulated objects to create a simulated environment that can be used to enhance the design and manufacturing processes.
Virtual Reality and Augmented Reality Applications in Manufacturing is written by experts from the world s leading institutions working in virtual manufacturing and gives the state of the art of the field.
- Chapters covering the state of the art in VR and AR technology and how these technologies can be applied to manufacturing.
- The latest findings in key areas of AR and VR application to manufacturing.
- The results of recent cross-disciplinary research projects in the US and Europe showing application solutions of AR and VR technology in real industrial settings.
Virtual Reality and Augmented Reality Applications in Manufacturing will be of interest to all engineers wishing to keep up-to-date with technologies that have the potential to revolutionize manufacturing processes over the next few years."
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