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Virtually In Love

RRP $19.99

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First crush, first love, first kiss-Chloe must choose between her virtual almost-boyfriend and her best guy friend in this addition to the sweet and clean Flirt series.

Chloe has the best almost-boyfriend ever. Trevor is smart, talented, witty, and good-looking. Basically, he's the perfect guy for her-except for one tiny detail. He lives hundreds of miles away. Chloe met Trevor at music camp when they were kids and was so excited when they reconnected in an online music forum a few months ago. And they've been flirting non-stop ever since.

Chloe's boy-crazy best friend Vanessa thinks it's the most romantic thing she's ever heard, though her other best friend, Kazuo, isn't so sure. Turns out Kaz actually has a crush on her! Chloe can't imagine her life without him, but she's never thought of him that way. Still, Kaz talks Chloe into giving him a chance and going to the big school dance together. Chloe is almost ready to agree when she gets the most amazing news-Trevor is coming for a visit!

But when Trevor shows up, things don't go quite as well as Chloe was expecting, and by the time she realizes her old camp buddy has changed-and that he might not be Mr. Perfect (for her) after all-Kaz has already asked Vanessa to the dance. Did Chloe just miss her chance at true love?


Gaming For Classroom-based Learning

RRP $549.99

Click on the Google Preview image above to read some pages of this book!

In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.



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Virtual Reality Gaming Virtual Gaming Gaming Online
Virtual Techniques Virtual Sport Safe Gaming Video Games

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