With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function.
Videogames are the pre-eminent commercial entertainment product of the 21st century, with sales eclipsing film and music revenue. With cross-over into artistic, educational and political spheres assured with their move from desktops and consoles to mobile devices and social media, research into videogames has never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions including: What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? How important were the 'format wars' of the 80s to the internationally pitched console wars of the 90s, 2000s and beyond? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape?. .With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time. He also uses the US and European markets as a continuing point of comparison. Through interviews with developers, gamers and journalists examining the phenomena of bedroom coding, arcade gaming and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media/games studies and will be of interest to employees of the videogames and media industries.
For a generation, video stores were to filmmakers what bookstores were to writers. They were the salons where many of today's best directors first learned their craft. The art of discovery that video stores encouraged through the careful curation of clerks was the fertile, if sometimes fetid, soil from which today's film world sprung. Video stores were also the financial engine without which the indie film movement wouldn't have existed. In I Lost it at the Video Store, Tom Roston interviews the filmmakers-including John Sayles, Quentin Tarantino, Kevin Smith, Darren Aronofsky, David O. Russell and Allison Anders-who came of age during the reign of video rentals, and constructs a living, personal narrative of an era of cinema history which, though now gone, continues to shape film culture today.
Welcome to book 2 of the series as we go deeper into the private lives of Celestine, Julian and Alexander. This series is a side series based off 'The Company Playground' Series. 'Can I go home now?' I thought to myself as I glanced across the table, barely glancing at my latest disaster in my attempt to find my new muse... Ian. Every woman's dream... Almost. 5'10", tan, built, brown hair and blue eyes and if I were to judge by the looks the waitress kept slipping him , attractive. I didn't see it because I didn't feel it. Nothing. No spark, no chemistry, no angels singing... Nothing. To understand where I am now, sitting next to quite possibly the most boring man I've ever met, I first need to tell what led me to this point... I am the Director of Security for a private medical corporation, and I do love to be in charge...So much so that the men I meet steer clear of me. I also have a seemingly permanently empty assistant's position that no-one seems to last more than 2 days in. Two birds, one stone... Time to think (and look) outside the box. My idea of an answer to my little problems? Place my own version of a 'help wanted' ad and then cross my fingers I find my new toy, I mean muse, to 'inspire' me to be more... creative. Really, is it so hard to find a guy who can talk about something other than himself, who does what he's told and does so with a smile? That is both responsive and docile? That actually understands that the role of an assistant is very close to that of a submissive/slave? That can keep up with me both inside and outside of these glass walls I work behind? Ian has not passed the test, he is not what I'm looking for, and he knows it by the end of lunch when I excuse myself to pay the tab and leave him sitting there staring after me. My last thought as I leave the restaurant 'I have one more to interview tomorrow, and Julian Devereux hopefully fits my requirements.' The fact that there is only one applicant left after the 68 I received for the ad is not lost on me as I climb into the cab to go home to prepare for my morning interview...
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