Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video gameTin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.
You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!
Game design requires many skills including imagination, problem solving, communication, and teamwork. These characteristics make it a natural fit for the Maker movement. From board games to video games, this exciting title introduces readers to the essential basics of game design including game components and systems, prototype design, play testing, and the steps in the iterative design process. Makers and Shakers sidebars introduce readers to some of the worlds greatest game designers and innovators. The title also includes engaging, step-by-step Maker projects to put their game design skills to work.
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game's virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merinoincorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework,Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.
"A guide to English-language books, selected foreign-language books, and periodical articles, serials, and associations devoted to each of the title games. . . . Libraries specializing in popular culture will want this." Choice
Want to lower your golf score? The fastest way is to improve your putting! During a typical round of golf you will use your putter 43% of the time, and your driver? - at the most you'll use it 12-15 times. But go to any golf practice range and you'll see most of the golfers whacking balls off the tees all afternoon. Only one or two will use the putting green for practice. Why? Because putting practice is usually boring! I decided to take putting practice up a notch and did some research to find some of the best putting drills out there. Putting Games: 24 Easy Drills to Make You A Winner is the result. Add this small volume to your golf bag for easy reference. Makes a great gift for your golf league, or golf partners. These are easy drills you can set up on any putting green, or in your backyard if you've got the space. Most drills you can practice alone, but there are a couple that you can use with your golfing buddies for some cool competition. Putting can be fun! Practicing these easy drills will make you a winner!
Micro Forte Articles
Micro Forte Books