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Micro Forte

Virtual Reality - Gaming - Virtual Gaming - Gaming Online

Virtual Techniques - Virtual Sport - Safe Gaming - Video Games






Listen to Coronavirus Patient Zero

Practical Guide To Occupational Health And Safety

RRP $378.99

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Written with corporate regulatory compliance officers, health and safety managers, loss control managers, and human resource specialists in mind, this book offers workplace-tested strategies for meeting the health and safety needs of a modern corporation. Emphasizing the practical means of achieving compliance with OSHA regulations, this book also provides a unique assessment of the more extensive factors that influence the management of workplace health and safety. The integration of practical regulation strategies with corporate objectives is particularly relevant to graduate curricula in business management, public policy, and occupational medicine.
Key Features
* Provides practical guidelines for industrial compliance with major OSHA regulations
* Presents concise explanations of technical and scientific concepts underlying regulatory requirements
* Integrates specific examples of the global economy's influence on the design and implementation of workplace health and safety
* Elucidates the effects of health and safety programs on financial and legal risk management practices in industry
* Includes explanations of practical alternative compliance strategies for company health and safety officers


Gaming For Classroom-based Learning

RRP $549.99

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In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.



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Virtual Reality Gaming Virtual Gaming Gaming Online
Virtual Techniques Virtual Sport Safe Gaming Video Games

Micro Forte Books

Virtual Reality Gaming Virtual Gaming Gaming Online
Virtual Techniques Virtual Sport Safe Gaming Video Games

Micro Forte